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glimltypes.h File Reference
#include "core/types.h"
#include "coregraphics/pixelformat.h"
#include "gliml.h"

Go to the source code of this file.

Classes

class  CoreGraphics::Gliml
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Macros

#define GLIML_ASSERT(x)
 Utility functions to convert from gliml/dds types to nebula.
 

Macro Definition Documentation

◆ GLIML_ASSERT

#define GLIML_ASSERT ( x)
Value:
#define n_assert(exp)
Definition debug.h:50

Utility functions to convert from gliml/dds types to nebula.