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Nebula
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Go to the source code of this file.
Classes | |
| class | CoreGraphics::Gliml |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Macros | |
| #define | GLIML_ASSERT(x) |
| Utility functions to convert from gliml/dds types to nebula. | |