#include "core/types.h"
#include "coregraphics/pixelformat.h"
#include "gliml.h"
Go to the source code of this file.
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namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
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#define | GLIML_ASSERT(x) |
| Utility functions to convert from gliml/dds types to nebula.
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◆ GLIML_ASSERT
#define GLIML_ASSERT |
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| x | ) |
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Value:
#define n_assert(exp)
Definition debug.h:50
Utility functions to convert from gliml/dds types to nebula.
- Copyright
- (C) 2020 Individual contributors, see AUTHORS file