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glimltypes.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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#include "
core/types.h
"
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#include "
coregraphics/pixelformat.h
"
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#ifndef GLIML_ASSERT
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#define GLIML_ASSERT(x) n_assert(x)
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#endif
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#include "gliml.h"
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namespace
CoreGraphics
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{
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class
Gliml
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{
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public
:
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static
CoreGraphics::PixelFormat::Code
ToPixelFormat
(gliml::context
const
& ctx);
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};
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}
CoreGraphics::Gliml
Definition
glimltypes.h:20
CoreGraphics::Gliml::ToPixelFormat
static CoreGraphics::PixelFormat::Code ToPixelFormat(gliml::context const &ctx)
Convert a gliml format/dds format into a pixel format code.
Definition
glimltypes.cc:17
CoreGraphics::PixelFormat::Code
Code
enums
Definition
pixelformat.h:26
CoreGraphics
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition
accelerationstructure.h:24
pixelformat.h
types.h
code
render
coregraphics
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glimltypes.h
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