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glimltypes.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "core/types.h"
12#ifndef GLIML_ASSERT
13#define GLIML_ASSERT(x) n_assert(x)
14#endif
15#include "gliml.h"
16namespace CoreGraphics
17{
18
19class Gliml
20{
21public:
22 static CoreGraphics::PixelFormat::Code ToPixelFormat(gliml::context const& ctx);
23};
24
25}
Definition glimltypes.h:20
static CoreGraphics::PixelFormat::Code ToPixelFormat(gliml::context const &ctx)
Convert a gliml format/dds format into a pixel format code.
Definition glimltypes.cc:17
Code
enums
Definition pixelformat.h:26
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24