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Vec2 | Im3d::operator+ (const Vec2 &_lhs, const Vec2 &_rhs) |
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Vec2 | Im3d::operator- (const Vec2 &_lhs, const Vec2 &_rhs) |
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Vec2 | Im3d::operator* (const Vec2 &_lhs, const Vec2 &_rhs) |
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Vec2 | Im3d::operator/ (const Vec2 &_lhs, const Vec2 &_rhs) |
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Vec2 | Im3d::operator* (const Vec2 &_lhs, float _rhs) |
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Vec2 | Im3d::operator/ (const Vec2 &_lhs, float _rhs) |
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Vec2 | Im3d::operator- (const Vec2 &_v) |
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float | Im3d::Dot (const Vec2 &_lhs, const Vec2 &_rhs) |
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float | Im3d::Length (const Vec2 &_v) |
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float | Im3d::Length2 (const Vec2 &_v) |
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Vec2 | Im3d::Abs (const Vec2 &_v) |
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Vec2 | Im3d::Normalize (const Vec2 &_v) |
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Vec3 | Im3d::operator+ (const Vec3 &_lhs, const Vec3 &_rhs) |
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Vec3 | Im3d::operator- (const Vec3 &_lhs, const Vec3 &_rhs) |
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Vec3 | Im3d::operator* (const Vec3 &_lhs, const Vec3 &_rhs) |
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Vec3 | Im3d::operator/ (const Vec3 &_lhs, const Vec3 &_rhs) |
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Vec3 | Im3d::operator* (const Vec3 &_lhs, float _rhs) |
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Vec3 | Im3d::operator/ (const Vec3 &_lhs, float _rhs) |
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Vec3 | Im3d::operator- (const Vec3 &_v) |
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float | Im3d::Dot (const Vec3 &_lhs, const Vec3 &_rhs) |
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float | Im3d::Length (const Vec3 &_v) |
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float | Im3d::Length2 (const Vec3 &_v) |
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Vec3 | Im3d::Abs (const Vec3 &_v) |
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Vec3 | Im3d::Normalize (const Vec3 &_v) |
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Vec3 | Im3d::Cross (const Vec3 &_a, const Vec3 &_b) |
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Vec4 | Im3d::operator+ (const Vec4 &_lhs, const Vec4 &_rhs) |
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Vec4 | Im3d::operator- (const Vec4 &_lhs, const Vec4 &_rhs) |
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Vec4 | Im3d::operator* (const Vec4 &_lhs, const Vec4 &_rhs) |
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Vec4 | Im3d::operator/ (const Vec4 &_lhs, const Vec4 &_rhs) |
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Vec4 | Im3d::operator* (const Vec4 &_lhs, float _rhs) |
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Vec4 | Im3d::operator/ (const Vec4 &_lhs, float _rhs) |
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Vec4 | Im3d::operator- (const Vec4 &_v) |
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float | Im3d::Dot (const Vec4 &_lhs, const Vec4 &_rhs) |
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float | Im3d::Length (const Vec4 &_v) |
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float | Im3d::Length2 (const Vec4 &_v) |
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Vec4 | Im3d::Abs (const Vec4 &_v) |
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Vec4 | Im3d::Normalize (const Vec4 &_v) |
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Mat3 | Im3d::operator* (const Mat3 &_lhs, const Mat3 &_rhs) |
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Vec3 | Im3d::operator* (const Mat3 &_m, const Vec3 &_v) |
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Vec4 | Im3d::operator* (const Mat3 &_m, const Vec4 &_v) |
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Mat3 | Im3d::Transpose (const Mat3 &_m) |
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Vec3 | Im3d::ToEulerXYZ (const Mat3 &_m) |
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Mat3 | Im3d::FromEulerXYZ (Vec3 &_xyz) |
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Mat3 | Im3d::Rotation (const Vec3 &_axis, float _rads) |
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Mat3 | Im3d::Scale (const Vec3 &_s) |
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Mat4 | Im3d::operator* (const Mat4 &_lhs, const Mat4 &_rhs) |
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Vec3 | Im3d::operator* (const Mat4 &_m, const Vec3 &_pos) |
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Vec4 | Im3d::operator* (const Mat4 &_m, const Vec4 &_v) |
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Mat4 | Im3d::Inverse (const Mat4 &_m) |
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Mat4 | Im3d::Transpose (const Mat4 &_m) |
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Mat4 | Im3d::Translation (const Vec3 &_t) |
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Mat4 | Im3d::AlignZ (const Vec3 &_axis, const Vec3 &_up=Vec3(0.0f, 1.0f, 0.0f)) |
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Mat4 | Im3d::LookAt (const Vec3 &_from, const Vec3 &_to, const Vec3 &_up=Vec3(0.0f, 1.0f, 0.0f)) |
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bool | Im3d::Intersects (const Ray &_ray, const Plane &_plane) |
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bool | Im3d::Intersect (const Ray &_ray, const Plane &_plane, float &t0_) |
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bool | Im3d::Intersects (const Ray &_ray, const Sphere &_sphere) |
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bool | Im3d::Intersect (const Ray &_ray, const Sphere &_sphere, float &t0_, float &t1_) |
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bool | Im3d::Intersects (const Ray &_ray, const Capsule &_capsule) |
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bool | Im3d::Intersect (const Ray &_ray, const Capsule &_capsule, float &t0_, float &t1_) |
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void | Im3d::Nearest (const Line &_line0, const Line &_line1, float &t0_, float &t1_) |
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void | Im3d::Nearest (const Ray &_ray, const Line &_line, float &tr_, float &tl_) |
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Vec3 | Im3d::Nearest (const Ray &_ray, const LineSegment &_segment, float &tr_) |
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float | Im3d::Distance2 (const Ray &_ray, const LineSegment &_segment) |
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float | Im3d::Distance (const Vec4 &_plane, const Vec3 &_point) |
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float | Im3d::Radians (float _degrees) |
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float | Im3d::Degrees (float _radians) |
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template<typename T > |
bool | Im3d::internal::_AllLess (const T &_a, const T &_b, ScalarT) |
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template<typename T > |
bool | Im3d::internal::_AllLess (const T &_a, const T &_b, CompositeT) |
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template<typename T > |
T | Im3d::internal::_Max (const T &_a, const T &_b, ScalarT) |
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template<typename T > |
T | Im3d::internal::_Max (const T &_a, const T &_b, CompositeT) |
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template<typename T > |
T | Im3d::internal::_Min (const T &_a, const T &_b, ScalarT) |
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template<typename T > |
T | Im3d::internal::_Min (const T &_a, const T &_b, CompositeT) |
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template<typename T > |
bool | Im3d::AllLess (const T &_a, const T &_b) |
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template<typename T > |
T | Im3d::Max (T _a, T _b) |
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template<typename T > |
T | Im3d::Min (T _a, T _b) |
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template<typename T > |
T | Im3d::Clamp (T _a, T _min, T _max) |
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float | Im3d::Remap (float _x, float _start, float _end) |
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