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Nebula
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#include "modelcontext.h"#include "resources/resourceserver.h"#include "nodes/modelnode.h"#include "models/nodes/primitivenode.h"#include "graphics/graphicsserver.h"#include "visibility/visibilitycontext.h"#include "profiling/profiling.h"#include "graphics/cameracontext.h"#include "threading/lockfreequeue.h"#include "materials/material.h"#include "system_shaders/objects_shared.h"#include "system_shaders/particle.h"#include "dynui/im3d/im3dcontext.h"Namespaces | |
| namespace | Models |
| A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
Functions | |
| Models::__ImplementContext (ModelContext, ModelContext::modelContextAllocator) | |
Variables | |
| Threading::LockFreeQueue< std::function< void()> > | Models::setupCompleteQueue |