Nebula
|
#include "modelcontext.h"
#include "resources/resourceserver.h"
#include "nodes/modelnode.h"
#include "models/nodes/primitivenode.h"
#include "graphics/graphicsserver.h"
#include "visibility/visibilitycontext.h"
#include "profiling/profiling.h"
#include "graphics/cameracontext.h"
#include "threading/lockfreequeue.h"
#include "materials/material.h"
#include "system_shaders/objects_shared.h"
#include "system_shaders/particle.h"
#include "dynui/im3d/im3dcontext.h"
Namespaces | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
Functions | |
Models::__ImplementContext (ModelContext, ModelContext::modelContextAllocator) | |
Variables | |
Threading::LockFreeQueue< std::function< void()> > | Models::setupCompleteQueue |