36 class VisibilityContext;
76 , std::function<
void()> finishedCallback
85 , std::function<
void()> finishedCallback
95 ,
const IndexT primitiveGroup
122#if WITH_NEBULA_EDITOR
211#if NEBULA_GRAPHICS_DEBUG
265 Resources::ResourceId,
304 if (rid != Resources::InvalidResourceId)
306 rid = Resources::InvalidResourceId;
Definition graphicscontext.h:175
A URN (Uniform Resource Name) is a URI (Uniform Resource Identifier) that uses the "urn" scheme.
Definition urn.h:24
An ID allocator associates an id with a slice in an N number of arrays.
Definition idallocator.h:39
Nebula's bounding box class.
Definition bbox.h:24
Allocates memory ranges using the TLSF method, with extended handling of padding to better suit GPUs.
Definition rangeallocator.h:46
static ModelInstance NodeInstances
Definition modelcontext.h:250
static const Util::Array< NodeInstanceFlags > & GetModelRenderableFlags()
Get array to all model node instance flags.
Definition modelcontext.cc:996
static Memory::RangeAllocator TransformInstanceAllocator
Definition modelcontext.h:251
static Util::Dictionary< Models::ModelNode *, MaterialInstanceContext > materialInstanceContexts
Definition modelcontext.h:276
static Math::bbox ComputeBoundingBox(const Graphics::GraphicsEntityId id)
Compute the bounding box for a model.
Definition modelcontext.cc:809
static CoreGraphics::ConstantBufferOffset AllocateInstanceConstants(const Graphics::GraphicsEntityId id, const IndexT nodeIndex, const Materials::BatchIndex batch)
Allocate constant memory for instance constants in this frame.
Definition modelcontext.cc:913
Ids::IdAllocator< Resources::ResourceId, Util::Array< uint32_t >, NodeInstanceRange, NodeInstanceRange, Util::Dictionary< Util::StringAtom, IndexT >, Math::mat4, Graphics::StageMask, bool > ModelContextAllocator
Definition modelcontext.h:273
static void Setup(const Graphics::GraphicsEntityId id, const Util::Array< Math::mat4 > &transforms, const Util::Array< CoreGraphics::MeshId > &meshes, const Util::Array< Materials::MaterialId > &materials, const Util::Array< Math::bbox > &boundingBoxes, const Util::Array< IndexT > &primitiveGroups, const Graphics::StageMask stageMask=Graphics::PRIMARY_STAGE_MASK|Graphics::SHADOW_STAGE_MASK)
Setup with a list of meshes, materials, bounding boxes and transforms.
static void UpdateTransforms(const Graphics::FrameContext &ctx)
runs before frame is updated
Definition modelcontext.cc:1033
static const ModelInstance::Renderable & GetModelRenderables()
Get node renderable context.
Definition modelcontext.cc:1005
virtual ~ModelContext()
destructor
Definition modelcontext.cc:56
static void ChangeMaterial(const Graphics::GraphicsEntityId id, const Materials::MaterialId material)
Changes the material for the first node in the model.
Definition modelcontext.cc:699
static void SetTransform(const Graphics::GraphicsEntityId id, const Math::mat4 &transform)
set the transform for a model
Definition modelcontext.cc:793
static void Setup(const Graphics::GraphicsEntityId id, const Resources::ResourceName &name, const Util::StringAtom &tag, std::function< void()> finishedCallback, const Graphics::StageMask stage=Graphics::PRIMARY_STAGE_MASK|Graphics::SHADOW_STAGE_MASK)
Setup from a model resource.
Definition modelcontext.cc:84
static const Graphics::StageMask GetModelStageMask(const Graphics::GraphicsEntityId id)
Get stage for model.
Definition modelcontext.cc:958
static Memory::RangeAllocator RenderInstanceAllocator
Definition modelcontext.h:251
static void Dealloc(Graphics::ContextEntityId id)
deallocate a slice
Definition modelcontext.h:299
static void ChangeModel(const Graphics::GraphicsEntityId id, const Resources::ResourceName &name, const Util::StringAtom &tag, std::function< void()> finishedCallback)
change model for existing entity
Definition modelcontext.cc:672
static const NodeInstanceRange & GetModelRenderableRange(const Graphics::GraphicsEntityId id)
Get model node instance states.
Definition modelcontext.cc:948
@ Model_NodeInstanceRoots
Definition modelcontext.h:256
@ Model_Dirty
Definition modelcontext.h:262
@ Model_Id
Definition modelcontext.h:255
@ Model_NodeLookup
Definition modelcontext.h:259
@ Model_Transform
Definition modelcontext.h:260
@ Model_NodeInstanceTransform
Definition modelcontext.h:257
@ Model_NodeInstanceStates
Definition modelcontext.h:258
@ Model_StageMask
Definition modelcontext.h:261
static void SetStageMask(const Graphics::GraphicsEntityId id, const Graphics::StageMask stageMask)
Set the stage where this model can be seen.
Definition modelcontext.cc:851
static const ModelInstance::Transformable & GetModelTransformables()
Get node transformable context.
Definition modelcontext.cc:1014
static const NodeInstanceRange & GetModelTransformableRange(const Graphics::GraphicsEntityId id)
Get model node instance transformables.
Definition modelcontext.cc:968
static const Util::Array< Math::bbox > & GetModelRenderableBoundingBoxes()
Get array to all model node instace bounding boxes.
Definition modelcontext.cc:987
ModelContext()
constructor
Definition modelcontext.cc:48
static Math::mat4 GetTransform(const Graphics::GraphicsEntityId id)
get the transform for a model
Definition modelcontext.cc:832
static MaterialInstanceContext & SetupMaterialInstanceContext(const Graphics::GraphicsEntityId id, const IndexT nodeIndex, const MaterialTemplatesGPULang::BatchGroup batch)
Setup material instance context.
Definition modelcontext.cc:874
static const Models::ModelId GetModel(const Graphics::GraphicsEntityId id)
Get model.
Definition modelcontext.cc:774
static Threading::Event completionEvent
Definition modelcontext.h:278
static void OnRenderDebug(uint32_t flags)
debug rendering
Definition modelcontext.cc:1285
static Threading::Interlocked::AtomicCounter TransformsUpdateCounter
Definition modelcontext.h:244
static void Create()
create context
Definition modelcontext.cc:65
static bool IsLoaded(const Graphics::GraphicsEntityId id)
Get if model is loaded.
Definition modelcontext.cc:1023
static ModelContextAllocator modelContextAllocator
Definition modelcontext.h:274
static void SetAlwaysVisible(const Graphics::GraphicsEntityId id)
Set all nodes in the model to always be visible.
Definition modelcontext.cc:934
static const Util::Array< NodeInstanceState > & GetModelRenderableStates()
Get array to all model node states.
Definition modelcontext.cc:978
static void WaitForWork(const Graphics::FrameContext &ctx)
Wait for thread work to finish.
Definition modelcontext.cc:1275
static IndexT GetNodeIndex(const Graphics::GraphicsEntityId id, const Util::StringAtom &name)
Get node index based on name.
Definition modelcontext.cc:861
static Threading::Interlocked::AtomicCounter ConstantsUpdateCounter
Definition modelcontext.h:243
static Graphics::ContextEntityId Alloc()
allocate a new slice for this context
Definition modelcontext.h:290
friend class Visibility::VisibilityContext
Definition modelcontext.h:247
Definition raytracingcontext.h:39
Nebula's dynamic array class.
Definition array.h:61
A collection of key/value pairs with quick value retrieval by key at roughly O(log n).
Definition dictionary.h:35
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
Definition pinnedarray.h:17
A StringAtom.
Definition stringatom.h:22
Nebula's universal string class.
Definition string.h:50
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
uint64_t ConstantBufferOffset
Definition config.h:21
@ Clear
Definition pass.h:34
static constexpr StageMask SHADOW_STAGE_MASK
Definition view.h:25
static constexpr StageMask PRIMARY_STAGE_MASK
Definition view.h:24
uint16_t StageMask
Definition view.h:23
Job system allows for scheduling and execution of a parallel task.
Definition jobs.cc:11
Material special version of variant.
Definition material.cc:12
IndexT BatchIndex
Definition material.h:39
A model resource consists of nodes, each of which inhibit some information read from an ....
Definition model.cc:10
NodeInstanceFlags
Definition modelcontext.h:48
@ NodeInstance_AlwaysVisible
Definition modelcontext.h:51
@ NodeInstance_Moved
Definition modelcontext.h:53
@ NodeInstance_LodActive
Definition modelcontext.h:50
@ NodeInstance_Visible
Definition modelcontext.h:52
@ NodeInstance_Active
Definition modelcontext.h:49
Context dealing with scene management for ray tracing.
Definition modelcontext.h:40
void DiscardResource(const Resources::ResourceId id)
Definition resourceserver.h:557
Util::StringAtom ResourceName
Definition resourceid.h:33
Implements a resource loader for models.
Definition modelcontext.h:35
#define NEBULA_GRAPHICS_DEBUG
Definition config.h:397
A resource table declares a list of resources (ResourceTable in DX12, DescriptorSet in Vulkan).
#define __ImplementEnumBitOperators(type)
Definition graphicscontext.h:143
Definition graphicsserver.h:31
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition graphicsentity.h:16
This class describes the size of a workload for a single thread (can be multiple items).
Definition jobs.h:51
A 4x4 single point precision float matrix.
Definition mat4.h:49
Definition modelcontext.h:219
Materials::BatchIndex batch
Definition modelcontext.h:220
SizeT constantBufferSize
Definition modelcontext.h:221
The bounding boxes are used by visibility and the states by rendering.
Definition modelcontext.h:191
Util::PinnedArray< 0xFFFF, const MaterialTemplatesGPULang::Entry * > nodeMaterialTemplates
Definition modelcontext.h:201
Util::PinnedArray< 0xFFFF, IndexT > nodePrimitiveGroupIndex
Definition modelcontext.h:207
Util::PinnedArray< 0xFFFF, Util::Tuple< float, float > > nodeLodDistances
Definition modelcontext.h:194
Util::PinnedArray< 0xFFFF, Models::NodeType > nodeTypes
Definition modelcontext.h:203
Util::PinnedArray< 0xFFFF, CoreGraphics::MeshId > nodeMeshes
Definition modelcontext.h:205
Util::PinnedArray< 0xFFFF, Math::bbox > nodeBoundingBoxes
Definition modelcontext.h:193
Util::PinnedArray< 0xFFFF, Util::Tuple< uint32_t, uint32_t > > nodeDrawModifiers
Definition modelcontext.h:208
Util::PinnedArray< 0xFFFF, uint32_t > nodeTransformIndex
Definition modelcontext.h:197
Util::PinnedArray< 0xFFFF, void * > nodeSpecialData
Definition modelcontext.h:210
Util::PinnedArray< 0xFFFF, Models::ModelNode * > nodes
Definition modelcontext.h:204
Util::PinnedArray< 0xFFFF, Math::bbox > origBoundingBoxes
Definition modelcontext.h:192
Util::PinnedArray< 0xFFFF, Materials::MaterialId > nodeMaterials
Definition modelcontext.h:200
Util::PinnedArray< 0xFFFF, uint64_t > nodeSortId
Definition modelcontext.h:198
Util::PinnedArray< 0xFFFF, NodeInstanceState > nodeStates
Definition modelcontext.h:202
Util::PinnedArray< 0xFFFF, float > textureLods
Definition modelcontext.h:196
Util::PinnedArray< 0xFFFF, float > nodeLods
Definition modelcontext.h:195
Util::PinnedArray< 0xFFFF, CoreGraphics::PrimitiveGroup > nodePrimitiveGroup
Definition modelcontext.h:206
Util::PinnedArray< 0xFFFF, NodeInstanceFlags > nodeFlags
Definition modelcontext.h:199
Transforms are only used by the model context to traverse and propagate the transform hierarchy.
Definition modelcontext.h:183
Util::PinnedArray< 0xFFFF, Math::mat4 > origTransforms
Definition modelcontext.h:184
Util::PinnedArray< 0xFFFF, Math::mat4 > nodeTransforms
Definition modelcontext.h:185
Util::PinnedArray< 0xFFFF, uint32_t > nodeParents
Definition modelcontext.h:186
Definition modelcontext.h:180
struct Models::ModelContext::ModelInstance::Renderable renderable
struct Models::ModelContext::ModelInstance::Transformable transformable
Definition modelcontext.h:169
IndexT instancingConstantsIndex
Definition modelcontext.h:174
Util::FixedArray< uint32_t > resourceTableOffsets
Definition modelcontext.h:172
Materials::MaterialInstanceId materialInstance
Definition modelcontext.h:171
IndexT skinningConstantsIndex
Definition modelcontext.h:175
IndexT objectConstantsIndex
Definition modelcontext.h:173
Util::FixedArray< CoreGraphics::ResourceTableId > resourceTables
Definition modelcontext.h:170
IndexT particleConstantsIndex
Definition modelcontext.h:176
Atomic value only used to decrement, increment and read a 32 bit value.
Definition interlocked.h:214
#define N_BIT(x)
Definition types.h:52
int SizeT
Definition types.h:42
int IndexT
Definition types.h:41