Here is a list of all namespace members with links to the namespace documentation for each member:
- o -
- ObjectArrayHeap : Memory
- objectBindingBuffer : Raytracing
- ObjectHeap : Memory
- objects : Raytracing
- ObjectType : Raytracing
- Observable_EntityId : Visibility
- Observable_NumNodes : Visibility
- ObservableAtom_Active : Visibility
- ObservableAtom_GraphicsEntityId : Visibility
- ObservableAtom_Instance : Visibility
- ObservableAtom_NodeInstanceRange : Visibility
- ObservableAtom_Transform : Visibility
- ObservableAtom_VisibilityEntityType : Visibility
- ObservableState : Visibility
- Observer_Dependency : Visibility
- Observer_DependencyMode : Visibility
- Observer_DrawList : Visibility
- Observer_DrawListAllocator : Visibility
- Observer_EntityId : Visibility
- Observer_EntityType : Visibility
- Observer_IsOrtho : Visibility
- Observer_Matrix : Visibility
- Observer_ResultArray : Visibility
- ObserverMask : Visibility
- Observers : Visibility
- ObserverType : Visibility
- Occlusion : CoreGraphics
- OcclusionQueryType : CoreGraphics
- offset : PostEffects
- Omnipercipient : Visibility
- OpenFile() : IO::FileDialog
- OpenFolder() : IO::FileDialog
- operator!=() : Animation, CoreAnimation, OSX, Posix, Util, Win32
- operator""_atm() : Util
- operator*() : Im3d, Math
- operator+() : Im3d, Math, Util
- operator-() : Im3d, Math
- operator/() : Im3d, Math
- operator<() : Animation, CoreAnimation, OSX, Posix, Util, Win32
- operator<=() : Animation, CoreAnimation, Util
- operator==() : Animation, CoreAnimation, OSX, Posix, Util, Win32
- operator>() : Animation, CoreAnimation, OSX, Posix, Util, Win32
- operator>=() : Animation, CoreAnimation, Util
- Or() : Threading::Interlocked
- Orthographic : Visibility
- ortholh() : Math
- orthooffcenterlh() : Math
- orthooffcenterrh() : Math
- orthorh() : Math