Nebula
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- v -
VariableRateShadingSupported :
CoreGraphics
variantAllocator :
Materials
variantAllocatorLock :
Materials
vars :
PostEffects
vbos :
Particles
vboSizes :
Particles
vegetationBaseShader :
Vegetation
vegetationClearShader :
Vegetation
VegetationDistributionRadius :
Vegetation
vegetationGenerateDrawsShader :
Vegetation
vegetationGrassShader :
Vegetation
vegetationGrassZShader :
Vegetation
vegetationMeshShader :
Vegetation
vegetationMeshVColorShader :
Vegetation
vegetationMeshVColorZShader :
Vegetation
vegetationMeshZShader :
Vegetation
vegetationState :
Vegetation
vertexAllocationMutex :
CoreGraphics
vertexBuffer :
Terrain
vertexLayoutAllocator :
Vulkan
vertexPtr :
Particles
vertexSignatureMutex :
Vulkan
vertexSize :
Particles
view :
StaticUI
viewAllocator :
Game
viewCboOffset :
Graphics
viewConstants :
Graphics
viewConstantsDirty :
Graphics
viewListener :
StaticUI
virtualSubtextureBufferUpdate :
Terrain
VkCmdDebugMarkerBegin :
Vulkan
VkCmdDebugMarkerEnd :
Vulkan
VkCmdDebugMarkerInsert :
Vulkan
VkCreateDebugMessenger :
Vulkan
VkDebugObjectName :
Vulkan
VkDebugObjectTag :
Vulkan
VkDestroyDebugMessenger :
Vulkan
VkErrorDebugMessageHandle :
Vulkan
VkQueueBeginLabel :
Vulkan
VkQueueEndLabel :
Vulkan
VkQueueInsertLabel :
Vulkan
VkShaderDescriptorSetCache :
Vulkan
VkShaderLayoutCache :
Vulkan
VkShaderPipelineCache :
Vulkan
VkSwizzle :
Vulkan
vlo :
Terrain
vloBig :
StaticUI
vloEmpty :
StaticUI
vloSmall :
StaticUI
Generated on Fri Nov 22 2024 12:51:08 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.