18#define NEBULA_NVX2_MAGICNUMBER 'NVX2'
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
Definition nvx2fileformatstructs.h:38
uint numEdges
Definition nvx2fileformatstructs.h:44
uint numVertices
Definition nvx2fileformatstructs.h:40
uint firstEdge
Definition nvx2fileformatstructs.h:43
uint numTriangles
Definition nvx2fileformatstructs.h:42
uint firstVertex
Definition nvx2fileformatstructs.h:39
uint firstTriangle
Definition nvx2fileformatstructs.h:41
unsigned int uint
Definition types.h:31