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Nebula
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#include "core/types.h"Go to the source code of this file.
Classes | |
| struct | CoreGraphics::Nvx2Header |
| NVX2 file format structs. More... | |
| struct | CoreGraphics::Nvx2Group |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Macros | |
| #define | NEBULA_NVX2_MAGICNUMBER 'NVX2' |
| #define NEBULA_NVX2_MAGICNUMBER 'NVX2' |