Nebula
|
#include "core/types.h"
Go to the source code of this file.
Classes | |
struct | CoreGraphics::Nvx2Header |
NVX2 file format structs. More... | |
struct | CoreGraphics::Nvx2Group |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Macros | |
#define | NEBULA_NVX2_MAGICNUMBER 'NVX2' |
#define NEBULA_NVX2_MAGICNUMBER 'NVX2' |