#include "core/config.h"
#include "io/streamreader.h"
#include "coregraphics/vertexbuffer.h"
#include "coregraphics/indexbuffer.h"
#include "coregraphics/primitivegroup.h"
#include "coregraphics/base/vertexbufferbase.h"
#include "coregraphics/base/memoryvertexbufferloaderbase.h"
#include "coregraphics/base/indexbufferbase.h"
#include "coregraphics/base/memoryindexbufferloaderbase.h"
Go to the source code of this file.
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namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
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