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Nebula
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#include "core/config.h"#include "io/streamreader.h"#include "coregraphics/vertexbuffer.h"#include "coregraphics/indexbuffer.h"#include "coregraphics/primitivegroup.h"#include "coregraphics/base/vertexbufferbase.h"#include "coregraphics/base/memoryvertexbufferloaderbase.h"#include "coregraphics/base/indexbufferbase.h"#include "coregraphics/base/memoryindexbufferloaderbase.h"Go to the source code of this file.
Classes | |
| class | CoreGraphics::Nvx3StreamReader |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |