Nebula
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#include "particles/particle.h"
#include "particlesystemnode.h"
#include "resources/resourceserver.h"
#include "models/model.h"
#include "coregraphics/mesh.h"
#include "coregraphics/meshresource.h"
#include "coregraphics/shaderserver.h"
#include "particles/particlecontext.h"
#include "system_shaders/particle.h"
Namespaces | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
Variables | |
static CoreGraphics::ShaderId | baseShader = CoreGraphics::InvalidShaderId |
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static |