Nebula
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particlesystemnode.cc File Reference
#include "particles/particle.h"
#include "particlesystemnode.h"
#include "resources/resourceserver.h"
#include "models/model.h"
#include "coregraphics/mesh.h"
#include "coregraphics/meshresource.h"
#include "coregraphics/shaderserver.h"
#include "particles/particlecontext.h"
#include "system_shaders/particle.h"

Namespaces

namespace  Models
 A model resource consists of nodes, each of which inhibit some information read from an .n3 file.
 

Variables

static CoreGraphics::ShaderId baseShader = CoreGraphics::InvalidShaderId
 

Variable Documentation

◆ baseShader

CoreGraphics::ShaderId baseShader = CoreGraphics::InvalidShaderId
static