Nebula
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#include "foundation/stdneb.h"
#include "PxConfig.h"
#include "physicsinterface.h"
#include "physics/physxstate.h"
#include "physics/actorcontext.h"
#include "physics/utils.h"
#include "PxPhysicsAPI.h"
#include "pvd/PxPvd.h"
#include "input/inputserver.h"
#include "input/keyboard.h"
#include "pvd/PxPvdTransport.h"
#include "PxSimulationEventCallback.h"
#include "profiling/profiling.h"
Namespaces | |
namespace | Physics |
Diverse functions for manipulating physics actors. | |
Functions | |
static void | Physics::CollectModified (Physics::Scene &scene, Util::Set< Ids::Id32 > &modifiedActors) |
Variables | |
PhysxState | Physics::state |