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Nebula
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Go to the source code of this file.
Classes | |
| class | Game::Processor |
| class | Game::ProcessorBuilder |
Namespaces | |
| namespace | Game |
| Resolves local hierarchical transforms into the mandatory world transform components. | |
Enumerations | |
| enum | Game::ProcessorPhase : uint8_t { Game::EditorPhase = 1 << 0 , Game::PlayPhase = 1 << 1 , Game::BothPhases = EditorPhase | PlayPhase } |
| which world mode a processor is allowed to run in More... | |