Compile time configuration options for the CoreGraphics subsystem.
- Copyright
- (C) 2007 Radon Labs GmbH (C) 2013-2020 Individual contributors, see AUTHORS file
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#define | NEBULA_WHOLE_BUFFER_SIZE (-1) |
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#define | NEBULA_ALL_MIPS (-1) |
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#define | NEBULA_ALL_LAYERS (-1) |
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#define | SHADER_POSTEFFECT_DEFAULT_FEATURE_MASK "Alt0" |
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#define | NEBULA_GRAPHICS_DEBUG 1 |
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#define | NEBULA_MARKER_BLUE Math::vec4(0.8f, 0.8f, 1.0f, 1.0f) |
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#define | NEBULA_MARKER_RED Math::vec4(1.0f, 0.8f, 0.8f, 1.0f) |
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#define | NEBULA_MARKER_GREEN Math::vec4(0.8f, 1.0f, 0.8f, 1.0f) |
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#define | NEBULA_MARKER_DARK_GREEN Math::vec4(0.6f, 0.8f, 0.6f, 1.0f) |
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#define | NEBULA_MARKER_DARK_DARK_GREEN Math::vec4(0.5f, 0.7f, 0.5f, 1.0f) |
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#define | NEBULA_MARKER_PINK Math::vec4(1.0f, 0.8f, 0.9f, 1.0f) |
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#define | NEBULA_MARKER_PURPLE Math::vec4(0.9f, 0.7f, 0.9f, 1.0f) |
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#define | NEBULA_MARKER_ORANGE Math::vec4(1.0f, 0.9f, 0.8f, 1.0f) |
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#define | NEBULA_MARKER_TURQOISE Math::vec4(0.8f, 0.9f, 1.0f, 1.0f) |
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#define | NEBULA_MARKER_GRAY Math::vec4(0.9f, 0.9f, 0.9f, 1.0f) |
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#define | NEBULA_MARKER_BLACK Math::vec4(0.001f) |
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#define | NEBULA_MARKER_WHITE Math::vec4(1) |
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#define | NEBULA_MARKER_COMPUTE NEBULA_MARKER_BLUE |
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#define | NEBULA_MARKER_GRAPHICS NEBULA_MARKER_GREEN |
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#define | NEBULA_MARKER_TRANSFER NEBULA_MARKER_RED |
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enum | CoreGraphics::QueueType {
CoreGraphics::GraphicsQueueType
, CoreGraphics::ComputeQueueType
, CoreGraphics::TransferQueueType
, CoreGraphics::SparseQueueType
,
CoreGraphics::NumQueueTypes
, CoreGraphics::InvalidQueueType
} |
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enum | CoreGraphics::QueryType { CoreGraphics::OcclusionQueryType
, CoreGraphics::StatisticsQueryType
, CoreGraphics::TimestampsQueryType
, CoreGraphics::NumQueryTypes
} |
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enum | CoreGraphics::ShaderVisibility {
CoreGraphics::InvalidVisibility = 0
, CoreGraphics::VertexShaderVisibility = 1 << 0
, CoreGraphics::HullShaderVisibility = 1 << 2
, CoreGraphics::DomainShaderVisibility = 1 << 3
,
CoreGraphics::GeometryShaderVisibility = 1 << 4
, CoreGraphics::PixelShaderVisibility = 1 << 5
, CoreGraphics::AllGraphicsVisibility = VertexShaderVisibility | HullShaderVisibility | DomainShaderVisibility | GeometryShaderVisibility | PixelShaderVisibility
, CoreGraphics::TaskShaderVisibility = 1 << 6
,
CoreGraphics::MeshShaderVisibility = 1 << 7
, CoreGraphics::ComputeShaderVisibility = 1 << 8
, CoreGraphics::RayGenerationShaderVisibility = 1 << 9
, CoreGraphics::RayAnyHitShaderVisibility = 1 << 10
,
CoreGraphics::RayClosestHitShaderVisibility = 1 << 11
, CoreGraphics::RayMissShaderVisibility = 1 << 12
, CoreGraphics::RayIntersectionShaderVisibility = 1 << 13
, CoreGraphics::CallableShaderVisibility = 1 << 14
,
CoreGraphics::AllVisibility = (1 << 15) - 1
} |
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enum class | CoreGraphics::ImageBits {
CoreGraphics::None = 0
, CoreGraphics::Auto = 1
, CoreGraphics::ColorBits = (1 << 1)
, CoreGraphics::DepthBits = (1 << 2)
,
CoreGraphics::StencilBits = (1 << 3)
, CoreGraphics::MetaBits = (1 << 4)
, CoreGraphics::Plane0Bits = (1 << 5)
, CoreGraphics::Plane1Bits = (1 << 6)
,
CoreGraphics::Plane2Bits = (1 << 7)
} |
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enum class | CoreGraphics::ImageLayout {
CoreGraphics::Undefined
, CoreGraphics::General
, CoreGraphics::ColorRenderTexture
, CoreGraphics::DepthStencilRenderTexture
,
CoreGraphics::DepthStencilRead
, CoreGraphics::ShaderRead
, CoreGraphics::TransferSource
, CoreGraphics::TransferDestination
,
CoreGraphics::Preinitialized
, CoreGraphics::Present
} |
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enum | CoreGraphics::ShaderPipeline { CoreGraphics::InvalidPipeline
, CoreGraphics::GraphicsPipeline
, CoreGraphics::ComputePipeline
, CoreGraphics::RayTracingPipeline
} |
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enum class | CoreGraphics::BarrierDomain { CoreGraphics::Global
, CoreGraphics::Pass
} |
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enum class | CoreGraphics::PipelineStage {
CoreGraphics::InvalidStage
, CoreGraphics::Top
, CoreGraphics::Bottom
, CoreGraphics::Indirect
,
CoreGraphics::Index
, CoreGraphics::Vertex
, CoreGraphics::UniformGraphics
, CoreGraphics::UniformCompute
,
CoreGraphics::InputAttachment
, CoreGraphics::ReadOnlyAccess = InputAttachment
, CoreGraphics::VertexShaderRead
, CoreGraphics::VertexShaderWrite
,
CoreGraphics::HullShaderRead
, CoreGraphics::HullShaderWrite
, CoreGraphics::DomainShaderRead
, CoreGraphics::DomainShaderWrite
,
CoreGraphics::GeometryShaderRead
, CoreGraphics::GeometryShaderWrite
, CoreGraphics::PixelShaderRead
, CoreGraphics::PixelShaderWrite
,
CoreGraphics::GraphicsShadersRead
, CoreGraphics::GraphicsShadersWrite
, CoreGraphics::ComputeShaderRead
, CoreGraphics::ComputeShaderWrite
,
CoreGraphics::AllShadersRead
, CoreGraphics::AllShadersWrite
, CoreGraphics::ColorRead
, CoreGraphics::ColorWrite
,
CoreGraphics::DepthStencilRead
, CoreGraphics::DepthStencilWrite
, CoreGraphics::RayTracingShaderRead
, CoreGraphics::RayTracingShaderWrite
,
CoreGraphics::TaskShaderRead
, CoreGraphics::TaskShaderWrite
, CoreGraphics::MeshShaderRead
, CoreGraphics::MeshShaderWrite
,
CoreGraphics::TransferRead
, CoreGraphics::TransferWrite
, CoreGraphics::HostRead
, CoreGraphics::HostWrite
,
CoreGraphics::MemoryRead
, CoreGraphics::MemoryWrite
, CoreGraphics::AccelerationStructureRead
, CoreGraphics::AccelerationStructureWrite
,
CoreGraphics::ImageInitial
, CoreGraphics::Present
} |
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