Nebula
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Precompiled header.
Put platform-specific headers which rarely change in here (e.g. windows.h).
#include "foundation/stdneb.h"
#include "render/precompiled.h"
#include "resources/resourceserver.h"
#include "graphics/graphicscontext.h"
#include "graphics/graphicsserver.h"
#include "coregraphics/graphicsdevice.h"
#include "visibility/systems/visibilitysystem.h"