Nebula
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#include "coregraphics/rendereventhandler.h"
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
CoreGraphics::__ImplementClass (CoreGraphics::RenderEventHandler, 'RDEH', Core::RefCounted) | |