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Nebula
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#include "coregraphics/rendereventhandler.h"Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| CoreGraphics::__ImplementClass (CoreGraphics::RenderEventHandler, 'RDEH', Core::RefCounted) | |