Nebula
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shader.cc File Reference
#include "shader.h"
#include "shaderserver.h"

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

const ShaderId CoreGraphics::ShaderGet (const Resources::ResourceName &name)
 get shader by name
 
CoreGraphics::ShaderFeature::Mask CoreGraphics::ShaderFeatureMask (const Util::String &mask)
 Get shader feature mask from string.
 
const Util::String CoreGraphics::ConstantTypeToString (const ShaderConstantType &type)
 Get constant type as string.