Nebula
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Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
const ShaderId | CoreGraphics::ShaderGet (const Resources::ResourceName &name) |
get shader by name | |
CoreGraphics::ShaderFeature::Mask | CoreGraphics::ShaderFeatureMask (const Util::String &mask) |
Get shader feature mask from string. | |
const Util::String | CoreGraphics::ConstantTypeToString (const ShaderConstantType &type) |
Get constant type as string. | |