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Nebula
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Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| const ShaderId | CoreGraphics::ShaderGet (const Resources::ResourceName &name) |
| get shader by name | |
| CoreGraphics::ShaderFeature::Mask | CoreGraphics::ShaderFeatureMask (const Util::String &mask) |
| Get shader feature mask from string. | |
| const Util::String | CoreGraphics::ConstantTypeToString (const ShaderConstantType &type) |
| Get constant type as string. | |