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class | CoreGraphics::ShaderIdentifier |
| The ShaderIdentifier is a zero-indexed registry which is used to identify shaders in a constant time (instead of using dictionaries) which can be used to select variables and whatnot using a FixedArray, which is guaranteed to retain the same index during the execution of the application. More...
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namespace | Base |
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namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
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