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shaderidentifier.h File Reference
#include "core/types.h"
#include "util/stringatom.h"
#include "util/array.h"
#include "util/dictionary.h"

Go to the source code of this file.

Classes

class  CoreGraphics::ShaderIdentifier
 The ShaderIdentifier is a zero-indexed registry which is used to identify shaders in a constant time (instead of using dictionaries) which can be used to select variables and whatnot using a FixedArray, which is guaranteed to retain the same index during the execution of the application. More...
 

Namespaces

namespace  Base
 
namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.