|
Nebula
|
#include "coregraphics/shaderloader.h"Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| CoreGraphics::__ImplementClass (CoreGraphics::ShaderLoader, 'VKSL', Resources::ResourceLoader) | |