40 void Unload(
const Resources::ResourceId
id)
override;
Definition shaderloader.h:18
Resources::Resource::State ReloadFromStream(const Resources::ResourceId id, const Ptr< IO::Stream > &stream) override
reload shader
Definition shaderloader.cc:66
ShaderLoader()
constructor
Definition shaderloader.cc:18
friend class VkVertexSignatureCache
Definition shaderloader.h:30
ResourceInitOutput InitializeResource(const ResourceLoadJob &job, const Ptr< IO::Stream > &stream) override
load shader
Definition shaderloader.cc:36
virtual ~ShaderLoader()
destructor
Definition shaderloader.cc:27
__DeclareClass(ShaderLoader)
void Unload(const Resources::ResourceId id) override
unload shader
Definition shaderloader.cc:91
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
State
Definition resource.h:26
Definition resourceloader.h:60
Definition vkpipelinedatabase.h:34
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true)
Set shader program.
Definition vkcommandbuffer.cc:440
Definition commandbuffer.h:155
Definition resourceloader.h:140
Definition resourceloader.h:164