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shaderloader.h File Reference

Go to the source code of this file.

Classes

class  CoreGraphics::ShaderLoader
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

void CoreGraphics::CmdSetShaderProgram (const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true)
 Set shader program.