Nebula
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#include "resources/resourceloader.h"
Go to the source code of this file.
Classes | |
class | CoreGraphics::ShaderLoader |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
void | CoreGraphics::CmdSetShaderProgram (const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true) |
Set shader program. | |