Nebula
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shaderstatenode.cc File Reference
#include "shaderstatenode.h"
#include "transformnode.h"
#include "coregraphics/shaderserver.h"
#include "resources/resourceserver.h"
#include "system_shaders/objects_shared.h"

Namespaces

namespace  Models
 A model resource consists of nodes, each of which inhibit some information read from an .n3 file.
 

Variables

static CoreGraphics::ShaderId baseShader = CoreGraphics::InvalidShaderId
 

Variable Documentation

◆ baseShader

CoreGraphics::ShaderId baseShader = CoreGraphics::InvalidShaderId
static