Nebula
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#include "shaderstatenode.h"
#include "transformnode.h"
#include "coregraphics/shaderserver.h"
#include "resources/resourceserver.h"
#include "system_shaders/objects_shared.h"
Namespaces | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
Variables | |
static CoreGraphics::ShaderId | baseShader = CoreGraphics::InvalidShaderId |
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static |