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Nebula
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#include "modelnode.h"#include "resources/resourceid.h"#include "transformnode.h"#include "coregraphics/resourcetable.h"Go to the source code of this file.
Classes | |
| class | Models::ShaderStateNode |
| struct | Models::ShaderStateNode::DrawPacket |
Namespaces | |
| namespace | Models |
| A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |