Nebula
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#include "modelnode.h"
#include "resources/resourceid.h"
#include "transformnode.h"
#include "coregraphics/resourcetable.h"
Go to the source code of this file.
Classes | |
class | Models::ShaderStateNode |
struct | Models::ShaderStateNode::DrawPacket |
Namespaces | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |