Nebula
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shapes.h File Reference

Go to the source code of this file.

Namespaces

namespace  Physics
 Diverse functions for manipulating physics actors.
 

Enumerations

enum  Physics::CollsionGroups {
  Physics::Default = 0 , Physics::Static = 1 , Physics::Kinematic = 3 , Physics::Debris = 4 ,
  Physics::SensorTrigger = 5 , Physics::Characters = 6
}
 
enum  Physics::MeshTopologyType { Physics::Convex = 0 , Physics::ConvexHull = 1 , Physics::Triangles = 2 , Physics::HeightField = 3 }
 
enum  Physics::ColliderType {
  Physics::ColliderSphere = 0 , Physics::ColliderCube = 1 , Physics::ColliderCapsule = 2 , Physics::ColliderPlane = 3 ,
  Physics::ColliderMesh = 4
}