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shapes.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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namespace
Physics
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{
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enum
CollsionGroups
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{
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Default
= 0,
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Static
= 1,
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Kinematic
= 3,
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Debris
= 4,
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SensorTrigger
= 5,
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Characters
= 6,
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};
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enum
MeshTopologyType
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{
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Convex
= 0,
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ConvexHull
= 1,
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Triangles
= 2,
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HeightField
= 3,
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};
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enum
ColliderType
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{
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ColliderSphere
= 0,
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ColliderCube
= 1,
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ColliderCapsule
= 2,
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ColliderPlane
= 3,
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ColliderMesh
= 4
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};
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}
Characters
A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate s...
Definition
charactercontext.cc:21
Physics
Diverse functions for manipulating physics actors.
Definition
actorcontext.cc:18
Physics::CollsionGroups
CollsionGroups
Definition
shapes.h:15
Physics::SensorTrigger
@ SensorTrigger
Definition
shapes.h:20
Physics::Default
@ Default
Definition
shapes.h:16
Physics::Debris
@ Debris
Definition
shapes.h:19
Physics::Kinematic
@ Kinematic
Definition
shapes.h:18
Physics::Static
@ Static
Definition
shapes.h:17
Physics::ColliderType
ColliderType
Definition
shapes.h:33
Physics::ColliderPlane
@ ColliderPlane
Definition
shapes.h:37
Physics::ColliderSphere
@ ColliderSphere
Definition
shapes.h:34
Physics::ColliderCube
@ ColliderCube
Definition
shapes.h:35
Physics::ColliderCapsule
@ ColliderCapsule
Definition
shapes.h:36
Physics::ColliderMesh
@ ColliderMesh
Definition
shapes.h:38
Physics::MeshTopologyType
MeshTopologyType
Definition
shapes.h:25
Physics::Convex
@ Convex
Definition
shapes.h:26
Physics::ConvexHull
@ ConvexHull
Definition
shapes.h:27
Physics::Triangles
@ Triangles
Definition
shapes.h:28
Physics::HeightField
@ HeightField
Definition
shapes.h:29
code
physics
physics
shapes.h
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