|
Nebula
|
#include "skeleton.h"Namespaces | |
| namespace | Characters |
| A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
Functions | |
| const SkeletonId | Characters::CreateSkeleton (const SkeletonCreateInfo &info) |
| create model (resource) | |
| void | Characters::DestroySkeleton (const SkeletonId id) |
| discard model (resource) | |
| const SizeT | Characters::SkeletonGetNumJoints (const SkeletonId id) |
| get number of joints from skeleton | |
| const Util::FixedArray< CharacterJoint > & | Characters::SkeletonGetJoints (const SkeletonId id) |
| get joints from skeleton | |
| const Util::FixedArray< Math::mat4 > & | Characters::SkeletonGetBindPose (const SkeletonId id) |
| get bind pose | |
| const IndexT | Characters::SkeletonGetJointIndex (const SkeletonId id, const Util::StringAtom &name) |
| get joint index | |
| const Util::FixedArray< Math::vec4 > & | Characters::SkeletonGetIdleSamples (const SkeletonId id) |
| Get idle samples. | |
Variables | |
| SkeletonAllocator | Characters::skeletonAllocator |