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const SkeletonId | Characters::CreateSkeleton (const SkeletonCreateInfo &info) |
| create model (resource)
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void | Characters::DestroySkeleton (const SkeletonId id) |
| discard model (resource)
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const SizeT | Characters::SkeletonGetNumJoints (const SkeletonId id) |
| get number of joints from skeleton
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const Util::FixedArray< CharacterJoint > & | Characters::SkeletonGetJoints (const SkeletonId id) |
| get joints from skeleton
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const Util::FixedArray< Math::mat4 > & | Characters::SkeletonGetBindPose (const SkeletonId id) |
| get bind pose
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const IndexT | Characters::SkeletonGetJointIndex (const SkeletonId id, const Util::StringAtom &name) |
| get joint index
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const Util::FixedArray< Math::vec4 > & | Characters::SkeletonGetIdleSamples (const SkeletonId id) |
| Get idle samples.
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