Nebula
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Classes | |
struct | Characters::SkeletonId |
struct | Characters::CharacterJoint |
struct | Characters::SkeletonCreateInfo |
Namespaces | |
namespace | Characters |
A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
Typedefs | |
typedef Ids::IdAllocator< Util::FixedArray< CharacterJoint >, Util::FixedArray< Math::mat4 >, Util::HashTable< Util::StringAtom, IndexT >, Util::FixedArray< Math::vec4 > > | Characters::SkeletonAllocator |
Enumerations | |
enum | { Characters::Skeleton_Joints , Characters::Skeleton_BindPose , Characters::Skeleton_JointNameMap , Characters::Skeleton_IdleSamples } |
Functions | |
const SkeletonId | Characters::CreateSkeleton (const SkeletonCreateInfo &info) |
create model (resource) | |
void | Characters::DestroySkeleton (const SkeletonId id) |
discard model (resource) | |
const SizeT | Characters::SkeletonGetNumJoints (const SkeletonId id) |
get number of joints from skeleton | |
const Util::FixedArray< CharacterJoint > & | Characters::SkeletonGetJoints (const SkeletonId id) |
get joints from skeleton | |
const Util::FixedArray< Math::mat4 > & | Characters::SkeletonGetBindPose (const SkeletonId id) |
get bind pose | |
const IndexT | Characters::SkeletonGetJointIndex (const SkeletonId id, const Util::StringAtom &name) |
get joint index | |
const Util::FixedArray< Math::vec4 > & | Characters::SkeletonGetIdleSamples (const SkeletonId id) |
Get idle samples. | |