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Nebula
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Classes | |
| struct | CoreGraphics::SparseBufferId |
| sparse buffer type More... | |
| struct | CoreGraphics::SparseBufferCreateInfo |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| SparseBufferId | CoreGraphics::CreateSparseBuffer (const SparseBufferCreateInfo &info) |
| create sparse buffer | |
| void | CoreGraphics::DestroySparseBuffer (const SparseBufferId id) |
| destroy sparse buffers | |