Nebula
|
Go to the source code of this file.
Classes | |
struct | CoreGraphics::SparseBufferId |
sparse buffer type More... | |
struct | CoreGraphics::SparseBufferCreateInfo |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
SparseBufferId | CoreGraphics::CreateSparseBuffer (const SparseBufferCreateInfo &info) |
create sparse buffer | |
void | CoreGraphics::DestroySparseBuffer (const SparseBufferId id) |
destroy sparse buffers | |