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sparsebuffer.h File Reference

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Classes

struct  CoreGraphics::SparseBufferId
 sparse buffer type More...
 
struct  CoreGraphics::SparseBufferCreateInfo
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

SparseBufferId CoreGraphics::CreateSparseBuffer (const SparseBufferCreateInfo &info)
 create sparse buffer
 
void CoreGraphics::DestroySparseBuffer (const SparseBufferId id)
 destroy sparse buffers