Nebula
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#include <imguicontext.h>
Public Attributes | |
CoreGraphics::ShaderId | uiShader |
CoreGraphics::ShaderProgramId | prog |
CoreGraphics::PipelineId | pipeline |
ImguiTextureId | fontTexture |
Util::FixedArray< CoreGraphics::BufferId > | vbos |
Util::FixedArray< CoreGraphics::BufferId > | ibos |
CoreGraphics::VertexLayoutId | vlo |
IndexT | textProjectionConstant |
IndexT | packedTextureInfo |
CoreGraphics::ResourceTableId | resourceTable |
Util::FixedArray< byte * > | vertexPtrs |
Util::FixedArray< byte * > | indexPtrs |
ImFont * | normalFont |
ImFont * | smallFont |
ImFont * | boldFont |
ImFont * | itFont |
Ptr< ImguiInputHandler > | inputHandler |
bool | dockOverViewport |
ImFont* Dynui::ImguiContext::ImguiState::boldFont |
bool Dynui::ImguiContext::ImguiState::dockOverViewport |
ImguiTextureId Dynui::ImguiContext::ImguiState::fontTexture |
Util::FixedArray<CoreGraphics::BufferId> Dynui::ImguiContext::ImguiState::ibos |
Util::FixedArray<byte*> Dynui::ImguiContext::ImguiState::indexPtrs |
Ptr<ImguiInputHandler> Dynui::ImguiContext::ImguiState::inputHandler |
ImFont* Dynui::ImguiContext::ImguiState::itFont |
ImFont* Dynui::ImguiContext::ImguiState::normalFont |
IndexT Dynui::ImguiContext::ImguiState::packedTextureInfo |
CoreGraphics::PipelineId Dynui::ImguiContext::ImguiState::pipeline |
CoreGraphics::ShaderProgramId Dynui::ImguiContext::ImguiState::prog |
CoreGraphics::ResourceTableId Dynui::ImguiContext::ImguiState::resourceTable |
ImFont* Dynui::ImguiContext::ImguiState::smallFont |
IndexT Dynui::ImguiContext::ImguiState::textProjectionConstant |
CoreGraphics::ShaderId Dynui::ImguiContext::ImguiState::uiShader |
Util::FixedArray<CoreGraphics::BufferId> Dynui::ImguiContext::ImguiState::vbos |
Util::FixedArray<byte*> Dynui::ImguiContext::ImguiState::vertexPtrs |
CoreGraphics::VertexLayoutId Dynui::ImguiContext::ImguiState::vlo |