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Frame::FrameOp::BuildContext Struct Reference

#include <frameop.h>

Public Attributes

CoreGraphics::PassId currentPass
 
uint subpass
 
Memory::ArenaAllocator< BIG_CHUNK > & allocator
 
Util::Array< FrameOp::Compiled * > & compiledOps
 
Util::Array< CoreGraphics::EventId > & events
 
Util::Array< CoreGraphics::BarrierId > & barriers
 
Util::Dictionary< CoreGraphics::BufferId, Util::Array< BufferDependency > > & buffers
 
Util::Dictionary< CoreGraphics::TextureId, Util::Array< TextureDependency > > & textures
 

Member Data Documentation

◆ allocator

Memory::ArenaAllocator<BIG_CHUNK>& Frame::FrameOp::BuildContext::allocator

◆ barriers

Util::Array<CoreGraphics::BarrierId>& Frame::FrameOp::BuildContext::barriers

◆ buffers

Util::Dictionary<CoreGraphics::BufferId, Util::Array<BufferDependency> >& Frame::FrameOp::BuildContext::buffers

◆ compiledOps

Util::Array<FrameOp::Compiled*>& Frame::FrameOp::BuildContext::compiledOps

◆ currentPass

CoreGraphics::PassId Frame::FrameOp::BuildContext::currentPass

◆ events

Util::Array<CoreGraphics::EventId>& Frame::FrameOp::BuildContext::events

◆ subpass

uint Frame::FrameOp::BuildContext::subpass

◆ textures

Util::Dictionary<CoreGraphics::TextureId, Util::Array<TextureDependency> >& Frame::FrameOp::BuildContext::textures

The documentation for this struct was generated from the following file: