#include <im3d.h>
◆ setCullFrustum()
| void AppData::setCullFrustum |
( |
const Mat4 & | _viewProj, |
|
|
bool | _ndcZNegativeOneToOne ) |
◆ drawCallback
◆ m_appData
| void* Im3d::AppData::m_appData = nullptr |
◆ m_cullFrustum
◆ m_cursorRayDirection
| Vec3 Im3d::AppData::m_cursorRayDirection = Vec3(0.0f) |
◆ m_cursorRayOrigin
| Vec3 Im3d::AppData::m_cursorRayOrigin = Vec3(0.0f) |
◆ m_deltaTime
| float Im3d::AppData::m_deltaTime = 0.0f |
◆ m_flipGizmoWhenBehind
| bool Im3d::AppData::m_flipGizmoWhenBehind = true |
◆ m_keyDown
| bool Im3d::AppData::m_keyDown[Key_Count] = { false } |
◆ m_projOrtho
| bool Im3d::AppData::m_projOrtho = false |
◆ m_projScaleY
| float Im3d::AppData::m_projScaleY = 1.0f |
◆ m_snapRotation
| float Im3d::AppData::m_snapRotation = 0.0f |
◆ m_snapScale
| float Im3d::AppData::m_snapScale = 0.0f |
◆ m_snapTranslation
| float Im3d::AppData::m_snapTranslation = 0.0f |
◆ m_viewDirection
| Vec3 Im3d::AppData::m_viewDirection = Vec3(0.0f) |
◆ m_viewOrigin
| Vec3 Im3d::AppData::m_viewOrigin = Vec3(0.0f) |
◆ m_viewportSize
| Vec2 Im3d::AppData::m_viewportSize = Vec2(0.0f) |
◆ m_worldUp
| Vec3 Im3d::AppData::m_worldUp = Vec3(0.0f, 1.0f, 0.0f) |
The documentation for this struct was generated from the following files:
- /github/workspace/code/addons/dynui/im3d/im3d.h
- /github/workspace/code/addons/dynui/im3d/im3d.cpp