#include <im3d.h>
◆ Color() [1/5]
◆ Color() [2/5]
Im3d::Color::Color |
( |
U32 | _rgba | ) |
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inlineconstexpr |
◆ Color() [3/5]
Color::Color |
( |
const Vec4 & | _rgba | ) |
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◆ Color() [4/5]
Color::Color |
( |
const Vec3 & | _rgb, |
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float | _alpha ) |
◆ Color() [5/5]
Color::Color |
( |
float | _r, |
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float | _g, |
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float | _b, |
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float | _a = 1.0f ) |
◆ get()
float Im3d::Color::get |
( |
int | _i | ) |
const |
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inline |
◆ getA()
float Im3d::Color::getA |
( |
| ) |
const |
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inline |
◆ getABGR()
U32 Im3d::Color::getABGR |
( |
| ) |
const |
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inline |
◆ getB()
float Im3d::Color::getB |
( |
| ) |
const |
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inline |
◆ getG()
float Im3d::Color::getG |
( |
| ) |
const |
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inline |
◆ getR()
float Im3d::Color::getR |
( |
| ) |
const |
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inline |
◆ operator U32()
Im3d::Color::operator U32 |
( |
| ) |
const |
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inline |
◆ set()
void Im3d::Color::set |
( |
int | _i, |
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float | _val ) |
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inline |
◆ setA()
void Im3d::Color::setA |
( |
float | _val | ) |
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inline |
◆ setB()
void Im3d::Color::setB |
( |
float | _val | ) |
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inline |
◆ setG()
void Im3d::Color::setG |
( |
float | _val | ) |
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inline |
◆ setR()
void Im3d::Color::setR |
( |
float | _val | ) |
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inline |
The documentation for this struct was generated from the following files:
- /github/workspace/code/addons/dynui/im3d/im3d.h
- /github/workspace/code/addons/dynui/im3d/im3d.cpp