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Physics::BodyDescription Struct Reference

#include <physicsinterface.h>

Detailed Description

A physics body description.

Public Attributes

Physics::ActorType type = Physics::Dynamic
IndexT scene = 0
Math::transform transform
float mass = 0.0f
 0 means the mass is derived from the shape volumes and the material densities
float linearDamping = 0.0f
float angularDamping = 0.0f
bool useGravity = true
bool ccd = false
uint32_t collisionGroup = 0
Physics::CollisionFeedback feedback = Physics::CollisionFeedback_Full
uint64_t userData = 0

Member Data Documentation

◆ angularDamping

float Physics::BodyDescription::angularDamping = 0.0f

◆ ccd

bool Physics::BodyDescription::ccd = false

◆ collisionGroup

uint32_t Physics::BodyDescription::collisionGroup = 0

◆ feedback

Physics::CollisionFeedback Physics::BodyDescription::feedback = Physics::CollisionFeedback_Full

◆ linearDamping

float Physics::BodyDescription::linearDamping = 0.0f

◆ mass

float Physics::BodyDescription::mass = 0.0f

0 means the mass is derived from the shape volumes and the material densities

◆ scene

IndexT Physics::BodyDescription::scene = 0

◆ transform

Math::transform Physics::BodyDescription::transform

◆ type

Physics::ActorType Physics::BodyDescription::type = Physics::Dynamic

◆ useGravity

bool Physics::BodyDescription::useGravity = true

◆ userData

uint64_t Physics::BodyDescription::userData = 0

The documentation for this struct was generated from the following file: