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Nebula
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| Util::Array<CoreGraphics::BlasId> Raytracing::[struct].state blases |
| Util::Array<CoreGraphics::BlasId> Raytracing::[struct].state blasesToRebuild |
| Memory::RangeAllocator Raytracing::[struct].state blasInstanceAllocator |
| CoreGraphics::BufferWithStaging Raytracing::[struct].state blasInstanceBuffer |
| Util::Array<CoreGraphics::MeshId> Raytracing::[struct].state blasInstanceMeshes |
| Util::Array<CoreGraphics::BlasInstanceId> Raytracing::[struct].state blasInstances |
| Threading::CriticalSection Raytracing::[struct].state blasLock |
| Util::HashTable<CoreGraphics::MeshId, Util::Tuple<uint, Util::Array<CoreGraphics::BlasId> > > Raytracing::[struct].state blasLookup |
| CoreGraphics::BufferId Raytracing::[struct].state gridBuffer |
| CoreGraphics::ShaderProgramId Raytracing::[struct].state[NumObjectTypes] |
| Threading::Event Raytracing::[struct].state jobWaitEvent |
| uint Raytracing::[struct].state lastBuildBlasCount |
| uint Raytracing::[struct].state lastBuildInstanceCount |
| CoreGraphics::BufferId Raytracing::[struct].state lightGridConstants |
| CoreGraphics::ShaderProgramId Raytracing::[struct].state lightGridCullProgram |
| CoreGraphics::ShaderProgramId Raytracing::[struct].state lightGridGenProgram |
| CoreGraphics::BufferId Raytracing::[struct].state lightGridIndexLists |
| CoreGraphics::ResourceTableSet Raytracing::[struct].state lightGridResourceTables |
| CoreGraphics::ShaderId Raytracing::[struct].state lightGridShader |
| SizeT Raytracing::[struct].state maxAllowedInstances |
| SizeT Raytracing::[struct].state numInstancesToFlush |
| SizeT Raytracing::[struct].state numRegisteredInstances |
| CoreGraphics::BufferWithStaging Raytracing::[struct].state objectBindingBuffer |
| Util::Array<Raytracetest::TlasInstance> Raytracing::[struct].state objects |
| SizeT Raytracing::[struct].state pendingBlasSetups |
| Materials::MaterialId Raytracing::[struct].state placeholderMaterial |
| CoreGraphics::MeshId Raytracing::[struct].state placeholderMesh |
| CoreGraphics::PipelineRayTracingTable Raytracing::[struct].state raytracingBundle |
| CoreGraphics::ResourceTableSet Raytracing::[struct].state raytracingTables |
| CoreGraphics::ResourceTableId Raytracing::[struct].state raytracingTestOutputTable |
| Util::FixedArray<CoreGraphics::TlasId> Raytracing::[struct].state toplevelAccelerationStructures |
| bool Raytracing::[struct].state topLevelNeedsBuild |
| bool Raytracing::[struct].state topLevelNeedsReconstruction |
| bool Raytracing::[struct].state topLevelNeedsUpdate |