Nebula
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#include <terraincontext.h>
Public Types | |
enum | BiomeMaterialLayer : uint8 { Flat , Slope , Height , HeightSlope , NumLayers } |
Public Attributes | |
BiomeParameters | biomeParameters |
BiomeMaterial | materials [BiomeMaterialLayer::NumLayers] |
Resources::ResourceName | biomeMask |
Resources::ResourceName Terrain::BiomeSettings::biomeMask |
BiomeParameters Terrain::BiomeSettings::biomeParameters |
BiomeMaterial Terrain::BiomeSettings::materials[BiomeMaterialLayer::NumLayers] |