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Nebula
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#include "coregraphics/config.h"#include "coregraphics/displaydevice.h"#include "coregraphics/commandbuffer.h"#include "coregraphics/texture.h"#include "ids/idallocator.h"Go to the source code of this file.
Classes | |
| struct | CoreGraphics::SwapchainId |
| struct | CoreGraphics::SwapchainCreateInfo |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |