Nebula
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textelement.h File Reference
#include "util/string.h"
#include "math/vec4.h"
#include "math/vec2.h"
#include "threading/threadid.h"

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Classes

class  CoreGraphics::TextElement
 Describes a text element for the text renderer. More...
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.