Nebula
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#include "util/string.h"
#include "math/vec4.h"
#include "math/vec2.h"
#include "threading/threadid.h"
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Classes | |
class | CoreGraphics::TextElement |
Describes a text element for the text renderer. More... | |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |