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textureloader.h File Reference
#include "resources/resourceloader.h"
#include "gliml.h"

Go to the source code of this file.

Classes

class  CoreGraphics::TextureLoader
 
struct  CoreGraphics::TextureLoader::MipLoadMainThread
 
struct  CoreGraphics::TextureLoader::MipHandoverLoaderThread
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.