Nebula
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texturepagehandler.h
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1#pragma once
2#ifndef DEBUG_TEXTUREPAGEHANDLER_H
3#define DEBUG_TEXTUREPAGEHANDLER_H
4//------------------------------------------------------------------------------
22
23//------------------------------------------------------------------------------
24namespace Debug
25{
41
42} // namespace Debug
43//------------------------------------------------------------------------------
44#endif
Provide a HTML debug page with information about all shared texture resources.
Definition texturepagehandler.h:27
TexturePageHandler()
constructor
Definition texturepagehandler.cc:31
__DeclareClass(TexturePageHandler)
Http::HttpStatus::Code HandleTextureInfoRequest(const Util::String &resId, const Ptr< IO::Stream > &responseContentStream)
handle a texture info request (returns an info page about a single texture)
Definition texturepagehandler.cc:212
virtual void HandleRequest(const Ptr< Http::HttpRequest > &request)
handle a http request, the handler is expected to fill the content stream with response data
Definition texturepagehandler.cc:42
Http::HttpStatus::Code HandleImageRequest(const Util::Dictionary< Util::String, Util::String > &query, const Ptr< IO::Stream > &responseStream)
handle a "raw" texture image request
Definition texturepagehandler.cc:167
HttpRequestHandlers are attached to the HttpServer and process incoming HTTP requests.
Definition httprequesthandler.h:31
Code
status codes
Definition httpstatus.h:24
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
A collection of key/value pairs with quick value retrieval by key at roughly O(log n).
Definition dictionary.h:34
Definition corepagehandler.cc:13
Nebula's universal string class.
Definition string.h:50