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Nebula
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#include "foundation/stdneb.h"#include "ultralightrenderer.h"#include "coregraphics/graphicsdevice.h"#include "coregraphics/shaderserver.h"#include "coregraphics/barrier.h"#include "../staticui/staticui.h"Namespaces | |
| namespace | StaticUI |
| Static UI Context. | |
Functions | |
| uint | StaticUI::GetTexture (UltralightRenderer *renderer, uint textureId) |
Variables | ||
| struct { | ||
| CoreGraphics::ShaderProgramId StaticUI::ultralightShader1 | ||
| CoreGraphics::ShaderProgramId StaticUI::ultralightShader2 | ||
| CoreGraphics::ShaderProgramId StaticUI::ultralightShader3 | ||
| CoreGraphics::ResourceTableId StaticUI::resourceTable | ||
| CoreGraphics::VertexLayoutId StaticUI::vloSmall | ||
| CoreGraphics::VertexLayoutId StaticUI::vloBig | ||
| CoreGraphics::VertexLayoutId StaticUI::vloEmpty | ||
| Staticui::PerDrawState StaticUI::backbufferDrawState | ||
| uint StaticUI::backbufferDrawOffset | ||
| } | StaticUI::ultralightState | |