Nebula
|
#include "foundation/stdneb.h"
#include "ultralightrenderer.h"
#include "coregraphics/graphicsdevice.h"
#include "coregraphics/shaderserver.h"
#include "coregraphics/barrier.h"
#include "../staticui/staticui.h"
Namespaces | |
namespace | StaticUI |
Static UI Context. | |
Functions | |
uint | StaticUI::GetTexture (UltralightRenderer *renderer, uint textureId) |
Variables | ||
struct { | ||
CoreGraphics::ShaderProgramId StaticUI::ultralightShader1 | ||
CoreGraphics::ShaderProgramId StaticUI::ultralightShader2 | ||
CoreGraphics::ShaderProgramId StaticUI::ultralightShader3 | ||
CoreGraphics::ResourceTableId StaticUI::resourceTable | ||
CoreGraphics::VertexLayoutId StaticUI::vloSmall | ||
CoreGraphics::VertexLayoutId StaticUI::vloBig | ||
CoreGraphics::VertexLayoutId StaticUI::vloEmpty | ||
Staticui::PerDrawState StaticUI::backbufferDrawState | ||
uint StaticUI::backbufferDrawOffset | ||
} | StaticUI::ultralightState | |