Nebula
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ultralightrenderer.cc File Reference
#include "foundation/stdneb.h"
#include "ultralightrenderer.h"
#include "coregraphics/graphicsdevice.h"
#include "coregraphics/shaderserver.h"
#include "coregraphics/barrier.h"
#include "../staticui/staticui.h"

Namespaces

namespace  StaticUI
 Static UI Context.

Functions

uint StaticUI::GetTexture (UltralightRenderer *renderer, uint textureId)

Variables

struct  StaticUI::ultralightState