Nebula
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ultralightrenderer.cc File Reference
#include "foundation/stdneb.h"
#include "ultralightrenderer.h"
#include "coregraphics/graphicsdevice.h"
#include "coregraphics/shaderserver.h"
#include "coregraphics/barrier.h"
#include "../staticui/staticui.h"

Namespaces

namespace  StaticUI
 Static UI Context.
 

Functions

uint StaticUI::GetTexture (UltralightRenderer *renderer, uint textureId)
 

Variables

struct { 
 
   CoreGraphics::ShaderProgramId   StaticUI::ultralightShader1 
 
   CoreGraphics::ShaderProgramId   StaticUI::ultralightShader2 
 
   CoreGraphics::ShaderProgramId   StaticUI::ultralightShader3 
 
   CoreGraphics::ResourceTableId   StaticUI::resourceTable 
 
   CoreGraphics::VertexLayoutId   StaticUI::vloSmall 
 
   CoreGraphics::VertexLayoutId   StaticUI::vloBig 
 
   CoreGraphics::VertexLayoutId   StaticUI::vloEmpty 
 
   Staticui::PerDrawState   StaticUI::backbufferDrawState 
 
   uint   StaticUI::backbufferDrawOffset 
 
StaticUI::ultralightState