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Nebula
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#include "foundation/stdneb.h"#include "ultralightrenderer.h"#include "coregraphics/graphicsdevice.h"#include "coregraphics/shaderserver.h"#include "coregraphics/barrier.h"#include "../staticui/staticui.h"Namespaces | |
| namespace | StaticUI |
| Static UI Context. | |
Functions | |
| uint | StaticUI::GetTexture (UltralightRenderer *renderer, uint textureId) |
Variables | |
| struct | StaticUI::ultralightState |