#include "PxConfig.h"
#include "foundation/PxVec3.h"
#include "math/vector.h"
#include "foundation/PxVec4.h"
#include "foundation/PxMat44.h"
#include "math/transform.h"
Go to the source code of this file.
◆ Neb2PxMat()
physx::PxMat44 Neb2PxMat |
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const Math::mat4 & | mat | ) |
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◆ Neb2PxPnt()
◆ Neb2PxQuat()
physx::PxQuat Neb2PxQuat |
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const Math::quat & | vec | ) |
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◆ Neb2PxTrans() [1/3]
physx::PxTransform Neb2PxTrans |
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const Math::mat4 & | mat | ) |
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◆ Neb2PxTrans() [2/3]
◆ Neb2PxTrans() [3/3]
◆ Neb2PxVec()
PhysX utils for conversion of datatypes.
- Copyright
- (C) 2016-2020 Individual contributors, see AUTHORS file
◆ Neb2PxVec4()
physx::PxVec4 Neb2PxVec4 |
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const Math::vec4 & | vec | ) |
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◆ Px2Nebfloat4()
Math::vec4 Px2Nebfloat4 |
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const physx::PxVec4 & | vec | ) |
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◆ Px2NebMat()
Math::mat4 Px2NebMat |
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const physx::PxTransform & | mat | ) |
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◆ Px2NebPoint()
◆ Px2NebQuat()
Math::quat Px2NebQuat |
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const physx::PxQuat & | vec | ) |
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◆ Px2NebTrans()
◆ Px2NebVec()