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Nebula
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#include "PxConfig.h"#include "characterkinematic/PxExtended.h"#include "foundation/PxVec3.h"#include "math/vector.h"#include "foundation/PxVec4.h"#include "foundation/PxMat44.h"#include "math/transform.h"Go to the source code of this file.
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| physx::PxVec3 | Neb2PxVec (const Math::vector &vec) |
| PhysX utils for conversion of datatypes. | |
| physx::PxExtendedVec3 | Neb2PxExtentedVec3 (const Math::vec3 &vec) |
| physx::PxVec3 | Neb2PxPnt (const Math::point &vec) |
| Math::vector | Px2NebVec (const physx::PxVec3 &vec) |
| Math::vec4 | Px2Nebfloat4 (const physx::PxVec4 &vec) |
| Math::point | Px2NebPoint (const physx::PxVec3 &vec) |
| physx::PxVec4 | Neb2PxVec4 (const Math::vec4 &vec) |
| physx::PxQuat | Neb2PxQuat (const Math::quat &vec) |
| Math::quat | Px2NebQuat (const physx::PxQuat &vec) |
| physx::PxMat44 | Neb2PxMat (const Math::mat4 &mat) |
| physx::PxTransform | Neb2PxTrans (const Math::mat4 &mat) |
| physx::PxTransform | Neb2PxTrans (const Math::vec3 &position, const Math::quat &orientation) |
| physx::PxTransform | Neb2PxTrans (const Math::transform &trans) |
| Math::transform | Px2NebTrans (const physx::PxTransform &trans) |
| Math::mat4 | Px2NebMat (const physx::PxTransform &mat) |
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PhysX utils for conversion of datatypes.
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