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Nebula
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#include "graphics/graphicsserver.h"#include "vegetationcontext.h"#include "resources/resourceserver.h"#include "math/plane.h"#include "graphics/view.h"#include "graphics/cameracontext.h"#include "frame/framesubgraph.h"#include "coregraphics/meshloader.h"#include "models/model.h"#include "models/nodes/modelnode.h"#include "models/nodes/transformnode.h"#include "models/nodes/primitivenode.h"#include "system_shaders/vegetation.h"#include "frame/default.h"Classes | |
| struct | Vegetation::GrassVertex |
| struct | Vegetation::CombinedMeshVertex |
Namespaces | |
| namespace | Vegetation |
| The vegetation context handles rendering of grass, trees and other types of vegetation. | |
Functions | |
| Vegetation::__ImplementContext (VegetationContext, VegetationContext::vegetationAllocator) | |