Nebula
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#include "graphics/graphicsserver.h"
#include "vegetationcontext.h"
#include "resources/resourceserver.h"
#include "math/plane.h"
#include "graphics/view.h"
#include "graphics/cameracontext.h"
#include "frame/framesubgraph.h"
#include "coregraphics/meshloader.h"
#include "models/model.h"
#include "models/nodes/modelnode.h"
#include "models/nodes/transformnode.h"
#include "models/nodes/primitivenode.h"
#include "system_shaders/vegetation.h"
#include "frame/default.h"
Classes | |
struct | Vegetation::GrassVertex |
struct | Vegetation::CombinedMeshVertex |
Namespaces | |
namespace | Vegetation |
The vegetation context handles rendering of grass, trees and other types of vegetation. | |
Functions | |
Vegetation::__ImplementContext (VegetationContext, VegetationContext::vegetationAllocator) | |