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Nebula
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Classes | |
| class | Base::VertexComponentBase |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
| namespace | Base |
Functions | |
| const VertexLayoutId | CoreGraphics::CreateVertexLayout (const VertexLayoutCreateInfo &info) |
| create new vertex layout | |