Nebula
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vertexcomponentbase.h File Reference
#include "core/types.h"
#include "util/string.h"

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Classes

class  Base::VertexComponentBase
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 
namespace  Base
 

Functions

const VertexLayoutId CoreGraphics::CreateVertexLayout (const VertexLayoutCreateInfo &info)
 create new vertex layout