An ID allocator associates an id with a slice in an N number of arrays.
Definition idallocator.h:39
Vulkan implementation of GPU acceleration structure.
Definition vkaccelerationstructure.cc:15
VkDevice PipelineGetVkDevice(const CoreGraphics::PipelineId id)
Get device used to create pipeline.
Definition vkpipeline.cc:23
VkPipeline PipelineGetVkPipeline(const CoreGraphics::PipelineId id)
Get vk pipeline.
Definition vkpipeline.cc:32
@ Pipeline_Object
Definition vkpipeline.h:27
Ids::IdAllocator< Pipeline > pipelineAllocator
Definition vkpipeline.cc:16
Definition vkpipeline.h:16
VkPipelineLayout layout
Definition vkpipeline.h:18
VkPipeline pipeline
Definition vkpipeline.h:17
CoreGraphics::PassId pass
Definition vkpipeline.h:22
VkDevice dev
Definition vkpipeline.h:19