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vkpipeline.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "ids/idallocator.h"
11
12namespace Vulkan
13{
14
16{
17 VkPipeline pipeline;
18 VkPipelineLayout layout;
19
20 // Pass needed for pass related resource tables
22};
23
24enum
25{
27};
28
30} // namespace Vulkan
An ID allocator associates an id with a slice in an N number of arrays.
Definition idallocator.h:39
Vulkan implementation of GPU acceleration structure.
Definition vkaccelerationstructure.cc:15
@ Pipeline_Object
Definition vkpipeline.h:26
Ids::IdAllocator< Pipeline > pipelineAllocator
Definition vkpipeline.cc:14
Definition pass.h:28
Definition vkpipeline.h:16
VkPipelineLayout layout
Definition vkpipeline.h:18
VkPipeline pipeline
Definition vkpipeline.h:17
CoreGraphics::PassId pass
Definition vkpipeline.h:21