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vkpipeline.h File Reference
#include "ids/idallocator.h"

Go to the source code of this file.

Classes

struct  Vulkan::Pipeline

Namespaces

namespace  Vulkan
 Vulkan implementation of GPU acceleration structure.

Enumerations

enum  { Vulkan::Pipeline_Object }

Functions

VkDevice Vulkan::PipelineGetVkDevice (const CoreGraphics::PipelineId id)
 Get device used to create pipeline.
VkPipeline Vulkan::PipelineGetVkPipeline (const CoreGraphics::PipelineId id)
 Get vk pipeline.