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Nebula
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#include "ids/idallocator.h"Go to the source code of this file.
Classes | |
| struct | Vulkan::Pipeline |
Namespaces | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |
Typedefs | |
| typedef Ids::IdAllocator< Pipeline, CoreGraphics::PipelineCreateInfo > | Vulkan::PipelineAllocator |
Enumerations | |
| enum | { Vulkan::Pipeline_Object , Vulkan::Pipeline_CreateInfo } |
Functions | |
| VkDevice | Vulkan::PipelineGetVkDevice (const CoreGraphics::PipelineId id) |
| Get device used to create pipeline. | |
| VkPipeline | Vulkan::PipelineGetVkPipeline (const CoreGraphics::PipelineId id) |
| Get vk pipeline. | |