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Nebula
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Namespaces | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Variables | |
| VkSamplerAllocator | Vulkan::samplerAllocator |
| Util::Dictionary< uint32_t, Ids::Id32 > | CoreGraphics::UniqueSamplerHashes |