Nebula
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Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Variables | |
VkSamplerAllocator | Vulkan::samplerAllocator |
Util::Dictionary< uint32_t, Ids::Id32 > | CoreGraphics::UniqueSamplerHashes |