Nebula
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vkshaderpool.cc File Reference
#include "render/stdneb.h"
#include "VkShaderCache.h"
#include "vkshader.h"
#include "effectfactory.h"
#include "coregraphics/config.h"
#include "vkgraphicsdevice.h"
#include "coregraphics/shaderserver.h"

Namespaces

namespace  Vulkan
 Vulkan implementation of GPU acceleration structure.
 

Functions

 Vulkan::__ImplementClass (Vulkan::VkShaderCache, 'VKSL', Resources::ResourceStreamCache)