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Nebula
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#include "render/stdneb.h"#include "VkShaderCache.h"#include "vkshader.h"#include "effectfactory.h"#include "coregraphics/config.h"#include "vkgraphicsdevice.h"#include "coregraphics/shaderserver.h"Namespaces | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |
Functions | |
| Vulkan::__ImplementClass (Vulkan::VkShaderCache, 'VKSL', Resources::ResourceStreamCache) | |