Nebula
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#include "render/stdneb.h"
#include "VkShaderCache.h"
#include "vkshader.h"
#include "effectfactory.h"
#include "coregraphics/config.h"
#include "vkgraphicsdevice.h"
#include "coregraphics/shaderserver.h"
Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |
Functions | |
Vulkan::__ImplementClass (Vulkan::VkShaderCache, 'VKSL', Resources::ResourceStreamCache) | |