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Nebula
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#include "volumetricfogcontext.h"#include "graphics/graphicsserver.h"#include "clustering/clustercontext.h"#include "graphics/cameracontext.h"#include "graphics/view.h"#include "frame/framesubgraph.h"#include "frame/framecode.h"#include "imgui.h"#include "graphics/globalconstants.h"#include "system_shaders/volumefog.h"#include "system_shaders/blur/blur_2d_rgba16f_cs.h"#include "frame/default.h"Namespaces | |
| namespace | Fog |
Functions | |
| Fog::__ImplementContext (VolumetricFogContext, VolumetricFogContext::fogGenericVolumeAllocator) | |
Variables | ||
| struct { | ||
| CoreGraphics::ShaderId Fog::classificationShader | ||
| CoreGraphics::ShaderProgramId Fog::cullProgram | ||
| CoreGraphics::ShaderProgramId Fog::renderProgram | ||
| CoreGraphics::BufferId Fog::clusterFogIndexLists | ||
| CoreGraphics::BufferSet Fog::stagingClusterFogLists | ||
| CoreGraphics::BufferId Fog::clusterFogLists | ||
| Util::FixedArray< CoreGraphics::ResourceTableId > Fog::resourceTables | ||
| float Fog::turbidity | ||
| Math::vec3 Fog::color | ||
| Volumefog::FogBox Fog::fogBoxes [128] | ||
| Volumefog::FogSphere Fog::fogSpheres [128] | ||
| bool Fog::showUI = false | ||
| } | Fog::fogState | |
| struct { | ||
| CoreGraphics::ShaderId Fog::blurShader | ||
| CoreGraphics::ShaderProgramId Fog::blurXProgram | ||
| CoreGraphics::ShaderProgramId Fog::blurYProgram | ||
| Util::FixedArray< CoreGraphics::ResourceTableId > Fog::blurXTable | ||
| Util::FixedArray< CoreGraphics::ResourceTableId > Fog::blurYTable | ||
| CoreGraphics::BufferId Fog::blurConstants | ||
| } | Fog::blurState | |