Nebula
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frameevent.h File Reference

Go to the source code of this file.

Classes

struct  Game::ProcessorJobInput
 
struct  Game::ProcessorJobContext
 
class  Game::FrameEvent
 
class  Game::FrameEvent::Batch
 A batch of frame callbacks. More...
 
class  Game::FramePipeline
 

Namespaces

namespace  Game
 Game::EditorState.