Nebula
Loading...
Searching...
No Matches
frameevent.h File Reference

Go to the source code of this file.

Classes

struct  Game::ProcessorJobInput
struct  Game::ProcessorJobContext
class  Game::FrameEvent
class  Game::FrameEvent::Batch
 A batch of frame callbacks. More...
class  Game::FramePipeline

Namespaces

namespace  Game
 Resolves local hierarchical transforms into the mandatory world transform components.