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Nebula
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#include "basegamefeature/basegamefeatureunit.h"#include "appgame/gameapplication.h"#include "core/factory.h"#include "game/gameserver.h"#include "io/ioserver.h"#include "io/console.h"#include "managers/blueprintmanager.h"#include "managers/timemanager.h"#include "imgui.h"#include "basegamefeature/components/basegamefeature.h"#include "components/position.h"#include "components/orientation.h"#include "components/scale.h"#include "components/velocity.h"Namespaces | |
| namespace | BaseGameFeature |
Functions | |
| BaseGameFeature::__ImplementClass (BaseGameFeature::BaseGameFeatureUnit, 'GAGF', Game::FeatureUnit) | |
| BaseGameFeature::__ImplementSingleton (BaseGameFeatureUnit) | |