Nebula
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#include "basegamefeature/basegamefeatureunit.h"
#include "appgame/gameapplication.h"
#include "core/factory.h"
#include "game/gameserver.h"
#include "io/ioserver.h"
#include "io/console.h"
#include "managers/blueprintmanager.h"
#include "managers/timemanager.h"
#include "imgui.h"
#include "basegamefeature/components/basegamefeature.h"
#include "components/position.h"
#include "components/orientation.h"
#include "components/scale.h"
#include "components/velocity.h"
Namespaces | |
namespace | BaseGameFeature |
Functions | |
BaseGameFeature::__ImplementClass (BaseGameFeature::BaseGameFeatureUnit, 'GAGF', Game::FeatureUnit) | |
BaseGameFeature::__ImplementSingleton (BaseGameFeatureUnit) | |